Log In

For Creators and Admin

E-mail

Your Password

Forgot password?

Product Design & UI/UX Design Services

Don't just make your product look good. Make it easier to use.

Good product design sits between what your users need, what your business needs, and what your engineering team can actually build. We design SaaS products, web applications, mobile apps, dashboards, and MVPs around real user journeys — from UX research and information architecture through UI design, prototyping, testing, and developer handoff.

UX before visual polishResponsive by defaultDeveloper-ready handoffReusable design system
IDEAWhat should we build?
PLANUser journeysDESIGNREFINEMake it useful
READY
PRODUCT DESIGNTurn ideas into clear experiences
What product design actually means

Product design is more than making screens in Figma

Product design brings together UX research, information architecture, interaction design, user interface design, prototyping, usability testing, accessibility, and design systems to shape how a digital product actually works. The objective isn't to create the prettiest interface. It is to make important tasks easier to understand and complete, while giving engineering a clear and reusable system to build from.

UX PRINCIPLE 01

Good design makes information easier to understand.

The same listing, the same information — hierarchy alone decides whether the price and the action actually get noticed.

Information hierarchy
Lakeshore Blvd West
Lakeshore Blvd West4.8 (20)
2464 Royal Ln, Mesa, New Jersey
3 Bedrooms4 Bathrooms3210 Sqft
$250 Night
BAD UX - Few things to notice
Price sits as plain text, same weight as everything else
Reserve button is easy to overlook
Rating Star is not visible enough
Lakeshore Blvd West$250 / Night
Lakeshore Blvd West4.8 (20)
2464 Royal Ln, Mesa, New Jersey
3 Bedrooms4 Bathrooms3210 Sqft
GREAT UX - Ease of visibility
Price is a badge on the photo — seen instantly
One full-width action, impossible to miss
Rating star is clearly visible and stands out
Where it applies

What we actually design

The same product-design thinking applied to the digital experience your business is actually building.

SaaS & web applications

Design dashboards, workflows, onboarding, settings, reporting, and complex product experiences that remain understandable as the product grows.

Mobile applications

User journeys and mobile interfaces designed around real device constraints, touch interactions, navigation patterns, and task completion.

B2B products

Complex business software simplified into clear workflows for teams that need to complete important tasks quickly and accurately.

MVP & new products

Turn an idea into a validated product experience before engineering invests heavily in screens and functionality that may need to be changed later.

UX audits & redesigns

Identify usability problems, inconsistent interaction patterns, accessibility issues, and conversion friction in an existing product.

Design systems

Create reusable components, interaction patterns, typography, spacing, and visual rules that keep the product consistent across teams.

UX PRINCIPLE 02

The right visual language changes how a product feels.

Design isn't one aesthetic. We choose visual systems based on the product, audience and experience we want to create.

Visual direction
Visual languageExplore directions
MONOMENU
PRODUCT

Less,
but better.

SELECTED DIRECTION

Minimalism

Clarity through restraint

01
06
Is this you?

Signs your product needs more than another UI refresh

Your product works, but users still struggle to use it

Customers need explanations for things that should be obvious. Important actions are buried, screens feel inconsistent, or users simply don't know what to do next.

Your interface has grown feature by feature

Different developers added different screens over time, and now buttons, spacing, forms, navigation, and interaction patterns don't feel like they belong to the same product.

You are designing from assumptions instead of user evidence

The team has strong opinions about what users want, but very little research, testing, analytics, or structured feedback to prove those assumptions.

You need an MVP without designing the wrong thing first

You have a product idea and developers ready to build it, but you need to work out the user journey, information architecture, screens, and priorities before development starts.

Is this right for you?

When product design helps, and when it is unnecessary

We don't recommend a full design engagement when a smaller intervention will solve the problem.

You probably need it

  • You're building a new digital product and haven't defined the complete user journey
  • Your existing product has usability or navigation problems
  • Different parts of the interface feel inconsistent
  • Developers are making UX decisions while building because there is no clear design system
  • You want to validate an important flow before spending heavily on development

You may not need it yet

  • Your product is extremely simple and the current interface already works well
  • You only need a few isolated marketing graphics rather than product experience design
  • You have no defined product requirements or business objective yet
  • You're expecting visual design alone to solve a product strategy problem
  • You want every possible screen designed before deciding what the MVP actually needs
How we design

From product problem to an experience your team can actually build

01

Understand the product

We start with the business objective, users, existing product, competitors, analytics, and technical constraints. Good product design starts by understanding the problem before opening Figma.

02

Map the experience

We turn requirements into user journeys, information architecture, task flows, and screen priorities. This is where unclear requirements become a product structure the team can actually build.

03

Design & prototype

We design the interface and interactions, then connect the important screens into realistic prototypes. Instead of reviewing isolated screens, you can experience the product before development starts.

04

Test & refine

We test important flows, review usability, accessibility, responsiveness, and edge cases, then refine the design before handing it to engineering.

05

Build the system

Once the core experience is proven, reusable components and design rules are documented so future screens don't slowly drift away from the original product experience.

UX PRINCIPLE 03

Great UX removes friction before users notice it.

Thoughtful micro-interactions can turn a frustrating verification step into a fast and reassuring flow.

Frictionless interaction
02 / 03

Verify identity

A clear flow keeps the user focused on completing one simple action.

Enter phone
2Verify code
3Continue
9:41
SECURE VERIFICATION

Enter verification code

We sent a 6-digit code to+91 •••••• 2847

Didn't receive it?
Automatic progressionEach digit advances the flow without unnecessary taps.
Trust & reassuranceSecurity context is visible without overwhelming the user.
Helpful feedbackProgress, timing and success are always communicated.
See the process

What product design looks like before development

A product isn't just a collection of screens. The experience connects research, journeys, interface decisions, components, and validation into one system.

Why product design

Product design vs. simply designing screens

A polished UI can still produce a frustrating product. Product design looks at the experience before treating visual styling as the finished answer.

Our approach

Product-led design

  • Starting pointUser needs, business goals, evidence, and product requirements
  • User experienceFlows and interactions designed as one complete product experience
  • ValidationPrototypes and usability checks before expensive development changes
  • HandoffDeveloper-ready components, states, specifications, and design system
VS
Typical approach

Screen-first design

  • Starting pointScreens designed from a brief or a list of features
  • User experienceIndividual screens that may work independently but lack a complete journey
  • ValidationProblems often discovered after development has already started
  • HandoffStatic mockups with developers left to interpret the details
Three ways we can work

Pick the product design scope that matches where you are

Every option is built around the product experience rather than an arbitrary number of screens.

Starter

₹35,000 – ₹70,000

Best for one focused product area

A focused UX/UI engagement for improving one workflow, feature area, landing experience, or small MVP.

  • UX review and problem identification
  • User flow and information architecture for the selected area
  • High-fidelity responsive UI design
  • Clickable prototype for the core journey
  • Developer-ready handoff

Product

₹80,000 – ₹1,50,000

Best for an MVP or substantial redesign

A complete product design engagement covering research, UX architecture, core screens, prototyping, and a reusable design foundation.

  • UX research and competitive review
  • Multiple user journeys and workflows
  • High-fidelity web or mobile product UI
  • Interactive prototype and usability refinement
  • Reusable component library
  • Complete developer handoff

Scale

₹1,75,000 – ₹3,50,000+

Best for complex SaaS and established products

A broader product design system for teams that need consistent UX across multiple modules, roles, platforms, or product areas.

  • End-to-end product UX strategy
  • Complex multi-role user journeys
  • Web and mobile product experiences
  • Comprehensive design system
  • Usability and accessibility refinement
  • Ongoing product design support

What gets designed

Capability
Starter
Product
Scale
User journey mapping
Information architecture
High-fidelity responsive UI
Clickable prototype
Multiple product workflows
UX research & competitor analysis
Complex role-based experiences
Cross-platform product design

What you receive

Deliverable
Starter
Product
Scale
Developer-ready design specifications
Responsive states
Component library
Design tokens & reusable patterns
Accessibility review
Usability testing & refinement
Ongoing product design support
Straight answers

Frequently asked questions about product design

What does a product designer actually do?

A product designer works across the experience of a digital product, not just its visual appearance. That can include understanding users, mapping journeys, structuring information, designing interfaces and interactions, creating prototypes, testing important flows, and building reusable design systems. The goal is to make the product useful, understandable, and easier to use while also supporting the business objective.

What is the difference between UI design and UX design?

Do you need UX research for an MVP?

Can you redesign an existing SaaS product?

Will the designs be ready for developers?

How long does product design take?

Do you design websites as well as software products?

How much does product design cost?

Do you design UI/UX specifically for SaaS products?

Can you design an MVP before development starts?

Have a product idea, an existing SaaS application, or a UI that has grown messy over time? Show us what you're working with and we'll tell you where the experience needs attention first.

Contact Us